Tuesday 17 July 2012

Rabbit from the Moon

I'm back with a new post :D

sorry for the long wait since I need to finish my final exam first, and do some important stuff, thus making me unable to make a blog post.

Today I'm going to review about Pellinoire.

White Hare in the Moon Shadow, Pellinoire

AUTO【V】: Limit Break 4 (This ability is active if you have four or more damage): [Choose two of your «Gold Paladin» rear-guards, and put them on the bottom of your deck in any order] When this unit attacks, you may pay the cost. If you do, choose up to two of your «Gold Paladin», and those units gets Power +5000 until end of turn.
AUTO: [Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on Rear-guard Circle from your deck, if your opponent has a grade 2 or greater vanguard, you may pay the cost. If you do, place this unit on Vanguard Circle.

I'm just gonna review his 1st effect, since it has a bit unique kind of limit break. First, as we see, this skill doesn't need any counter blast, so you can use your damage for any other things, like vivian and blade feather valkyrie(if you're using flash edge of course) OR even Garmore, incase you didn't manage to superior call Pellinoire. 

Next, the cost. It's say that you need to choose 2 of your GP rear-guards, and put them on the bottom of your deck. Well, putting them on the bottom means returning them to the deck, but what's good in it?It's on the bottom, right? And only few units of GP has the ability to shuffle your deck. But wait! In the new set they got a somewhat weird unit at first look, but then I realized, these unit is the key to return any unit you want in your damage zone OR even field if you have pellinoire. Their ability to add 1 more damage, giving you the boost so you can use pellinoire's ability sooner, and returning any unit you need in your deck, like triggers. This way, you can recycle any trigger you want in your deck, such as heal trigger. 

Last, the ability itself. You can choose up to two of your GP, and those units gets power +5k until end turn. Depend on what trigger you run in your deck, you can choose which to give powers to, including your own vanguard. If you're running stands, put them on your rearguards, and if you're running crits, put them on your vanguard, and one of your rearguard. 

Pretty much useful, right?

Well, in the end, it depends on what kind of GP you run, and what kind of play style do you like.

hope this helps and c ya again :D

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